Approved Character listing list.

Character submissions and approved characters for DIE 2 are found here.
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Oda
Servant of Trixie
Servant of Trixie
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Joined: Thu Jan 03, 2013 7:23 pm

Approved Character listing list.

Postby Oda » Mon Aug 10, 2015 8:00 am

All characters within this list are approved and able to play within DiE2 they will be listed under the player in question
Please keep an eye on this thread or your submission in the Character Submission thread if you are waiting for approval.


Without further ado *drumroll*

Approved Characters

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MagusZeal
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Re: Approved Character listing list.

Postby MagusZeal » Mon Aug 10, 2015 5:47 pm

Korkoa 2/2 (Returning player)
    Booster gold
    Spoiler:
    Race (Race's found here): Pony (Unicorn)
    Age (Age's for most races here,): 25
    Gender (Male or Female, obviously): Male
    Appearance (Image or description goes here for general description): Small for a pony, Booster is only about 3/4 the size of most other Unicorns. He's stockier than most other Unicorns as well, his hooves larger than even a lot of Earth Ponies.
    Body/Coat color: Gold
    Mane/Feathers color: Blue
    Tail/Talons color: Blue
    Eye: Purple
    Faction (Factions found here): Bounty Hunters
    Cutie Mark (What's it look like?): A purple plus sign.
    Special Talent (If pony or zebra): Boosting Unicorn magical power. (Up to 3x power at full concentration.)
    Personality: Carefree and generally happy, Booster rarely lets anything get him down. He knows when to be serious, but always tries to bring a light air into business. On the rare occasion he gets angry though, the full force of a powerful Unicorn is unleashed upon a single target of his wrath.
    Bio: Booster Gold is the son of Flame Mane and River Song, two veterans of the Dragon War. He was the first foal born to the pair after the war, and the younger brother of the sickly Meadowspark. Booster grew up hearing his fathers tales of the war and his adventures with the Avengers, one of the freelance teams. Enamored with the stories, Booster became obsessed with having adventures of his own, though he was often stuck at home helping to care for his weak sister. Eventually, he was sent off to join the Royal Equestrian Guard, with the hopes that the training and glamor associated with the job would satisfy his wandering spirit. It only served to further his ambitions though, as he sought to get out from under the hierarchy of orders and superiors. He saved most of the bits he was paid for the job, and eventually struck out on his own, buying a small airship and gathering a crew of close friends and family to fly with him, hoping to find adventure in the skies, hunting those with a price on their heads.

    Tellemachus Adlig. (Tellie)
    Spoiler:
    Race (Race's found here): Hippogriff
    Age (Age's for most races here,): 23
    Gender (Male or Female, obviously): Female
    Appearance (Image or description goes here for general description): Small and agile, Tellie is considered puny by Griffons standards in all aspects except her wings, which are larger and more powerful than all but the largest Griffons. A close observer can also see slight stripes through her coat.
    Body/Coat color: Dark brown
    Mane/Feathers color: White
    Tail/Talons color: Black
    Eye: Gold
    Faction (Factions found here): Griffon Tribes/Bounty Hunter
    Cutie Mark (What's it look like?): N/A
    Special Talent (If pony or zebra): N/A
    Personality: Proud and powerful, Tellie believes herself capable of anything. She is fiercely loyal and will defend her loved ones to the death, if need be.
    Bio: Tellie is the eldest child of Warchief Razorclaw Adlig and Pony Archer Trueshot, Tellie has grown up seeing her father defend his title against those who would seek to kill her family. She was raised in one of the Griffon's leading cities, Clawdor, among the central palace reserved for the Warchief and his family. Despite this, both of her parents worked very hard to make sure she would be well adjusted to life outside the palace walls, and had her trained regularly in both claw-to-claw combat and archery. She spent a lot of time in Equestria as well, while her father quelled rebellions and strove to unite the tribes. There, she stayed with Flame Mane, her father's commander in the war, and one of his closest friends. She admired the strength of both her parents, and those of her new friends, Booster and Meadowspark. Upon her return to Clawdor, however, she was told that she would have to train in a new way: Politics, for how to lead her country in the event of her father being unavailable for a time. She performed her duties in that regard, while hating every moment of it. After several years passed, she eventually heard from her old friend, Booster Gold, that he was in need of a crew for a project of his, and she immediately agreed, leaving her home behind for now, in search of greater adventures.

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MagusZeal
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Re: Approved Character listing list.

Postby MagusZeal » Mon Aug 10, 2015 5:48 pm

Oda 1 / 2 (Returning player)

    Marionette Strings
    Spoiler:
    Race: Unicorn
    Age: 30
    Gender: Female
    Apperance: A thin looking mare with long legs wearing a rather colorful outfit, she normally has a wide smile on her face and a bounce to her step. Her mane is kept short and out of the way of her eyes.
    Coat color: White
    Mane color: Firehouse Red
    Eyes: Red
    Faction: Civilian
    Cutie Mark: A puppeteers cross with strings pointing down.
    Special Talent: Puppetry. Using strings to control her puppets, and perhaps other ponies. Though the strings are easily broken as they have no extra resilience if she tries to control a living being. essentially she has just as much control over somepony, as you would if you tied strings to someone else and tried to get them to dance.

    Personality: Rather upbeat, and excitable, she tends to exaggerate her emotions physically. She's very rarely apart from her puppet Perriot, carrying him around at all times. She tends to jump in, jump some more, play with that string, then maybe "ask" questions later if she remembers to. While she does bear mental scars of her childhood she tries not to let them overwhelm her. She's "mute" however but can speak through her puppets.

    Bio: Marionette was born before the close of the war but tragically lost her parents at the battle of appleoosa. The shock of which rendered the poor mare mute. She was sent to live with her uncle who traveled around equestria with his one pony show. Teaching her how to entertain other ponies bringing smiles to their faces even in the worst of times. She eventually found the art of puppetry through a simple wooden pony her Uncle left laying around, and through it she gained her cutie mark, and her "voice" she can speak through the facade of the puppet but never for herself. When she was old enough and emboldened by her cutiemark, she set out across Equestria trying to help with the relief effort and make the world seem a less dark place for all the ponies. She Travels with a carriage she pulls herself that stores all her possessions along with a small workshop to prefect her art.

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Oda
Servant of Trixie
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Joined: Thu Jan 03, 2013 7:23 pm

Re: Approved Character listing list.

Postby Oda » Tue Aug 11, 2015 4:19 pm

Extecha 2/2 Returning player

    Aether
    Spoiler:
    Race: Unicorn
    Apparent Age: 23, due to conditions of Tartarus and her own cellular manipulation.
    Actual Age: 48
    Gender: Female
    Appearance: Average height, with a beautiful fair white coat. Her mane is kept pulled to one side of her head and ends int a long thick braid that trails down the side of her neck in order to keep it out of her eyes. Compared to her sister Renew, she was considered to be the more attractive, due to her strict regimen of physical exercise and beauty practice. After her incarceration, she has taken to self mutilation resulting in heavy scarring and her regimen increased leading to more defined muscle tone.
    Body/Coat Color: White
    Mane/Feathers color: Black and Red
    Tail/Talons color: Black and Red
    Eyes: Red
    Faction: None
    Cutie Mark: Once just an anatomical heart, it now appears as An anatomical heart with nails shoved in and blood splattered reflecting her change.
    Special Talent: Anatomical Cellular Manipulation
    Personality: Aether is driven by the need to bring pain to her species. A sadist to the end, she loves to toy with others and get in their heads. She's completely aware of what she's doing and is convinced she is in the right. Often cheerful and playful, Aether loves playing the socialite.

    Bio: Born in Marehaven two years after her sister Renew. Their mother was a kind and loving nurse and their father was a doctor who would go on to be a Star Warden as the two matured. Aether enjoyed a happy childhood with her sister, the two sharing in the love of their parents and medical sciences. Of course during this youth, Aether would always pull the young Renew away to play at times, much to her sister's dismay (she was just so dutiful to science). When Renew was old enough, she held herself back from school until Aether would become of age to accompany her. After a year of pleading, the youthful Aether was allowed to attend lab and classes early. So Aether went ahead a year early with her sister at her side.

    When Renew's talent bloomed during their first dissection in class, Aether's soon followed through more subtle means. Dissections without tools, minor invasive operations on dead animals without the need for incision unless removing something, etc.

    Throughout the rest school and medical school, Aether soon became seen as a prodigy, advancing far quicker than any other pony through the classes, including Renew. She often went partying with other fillies and colts at school, and dragged her study obsessed sister along and away from the book filled room she inhabited. Aether excelled in social situations, even when she tried to make her sister look good... before her sister began speaking that is. Aether graduated with high honors, and a year earlier than anticipated.

    Her career in medicine and as a surgeon hit the ground running, performing invasive surgeries and other procedures without any tools and in half the time of other doctors. Aether became a boon to the medical profession as well, creating medical procedures for doctor's who lacked her specific talent. Aether also developed a unique talent that she has never shared with anyone else: a technique she calls bio mapping. Through touch she sends a small pulse of magic through a targets body, every bloodstream, vessel, and nerve, to determine faults, foreign bodies, or irregularities. During this time, Aether took it upon herself to expand her field of study and immersed herself in the anatomy and biology of other creatures and decided to take a second major in psychology.

    After her mother became gravely ill, Aether had herself immediately transferred to Mercy Hospital in Marehaven to oversee her care. Their mother suffered from a rare heart disease, and no matter how hard Aether tried, she just couldn't combat the disease quick enough. She began to look for alternative methods. After months of study and watching her mother suffer through so much, Aether was determined she could transplant a new heart from another host, but the host would have to be alive and the procedure would certainly kill them. After consulting with her sister, the two decided it shouldn't be done, even with Aether volunteering to give up her heart. Renew refused to do the surgery, knowing her mother wouldn't accept it. For three more weeks, Aether stood by helpless as hr mother's heart was practically eaten away by the disease until Aether declared her own mother deceased.

    Aether was never the same after, ignoring her friends and family. She mulled over her books and papers, looking for anything, even the slightest glimmer of hope only to find nothing. For weeks Aether became a recluse from the world, ignoring work, the gala, even her sister. Each day and night, the crashing of furniture and objects being thrown about could be heard coming from her home. Finally, out of the blue, she returned to the hospital, her once braided mane was coming apart, her eyes carried dark bags under them and she walked with a slouch. Whenever anyone stopped to see how she was doing, she simply pushed them aside and replied "I have work to do." Her demeanor seemed grim and pale.

    No one is quite sure what occurred that day, but Aether left that hospital a grisly spectacle of carnage. Stallions, Mares, even children... all torn apart by gruesome precision, with Aether emerging with a white coat stained crimson, casually walking off towards Canterlot, leaving only the crimson stains of victims and hideous spectacles of deformity and torture in her wake. Finally the mare was brought down by Balthier Breaker and his team of bounty hunters. Though she endured bullets, blades, and beatings during the encounter, she still remained alive when she was placed before the Princess for judgement. During the judgement, Aether just stared at the pristine floor, the reflection of the mare staring back at her glared back, the dried blood on the white coat, the smell of death lingering in the air. Aether broke out in a fit of hideous laughter and tears, causing Celestia to pause from whatever she had been saying at the time. Aether's beaten body stood up slowly and stared at the Princess with one eye peaking from her bloodied mane. Celestia knew that this mare couldn't be redeemed or reasoned with, but destruction wasn't pony way. And so, Aether was sentenced to life in the pits of Tartarus, to live out her insanity alone.

    For years Aether lay in Tartarus in thought before coming to the conclusion that pain and suffering are the real elements of Equestria. And so for twenty-five plus years, Aether began to prepare and plan for her return to Equestria, to bring atrocities and enlightenment to it's peoples. But to do so she would have to perfect herself, to combat those that would attempt to halt her progression of the world, and to become the pinnacle of pain that she needed to be. Blood and sweat, and ear piercing screams became the productions of her confinement.

    After so many years in Tartarus of preparation and self mutilation, Aether has finally escaped through the clever use of Cerberus and one of her very own ribs. Laying low to rediscover what has become of the world, preparing to plunge it's people into an era of exquisite pain and torture.


    Delightful Data
    Spoiler:
    Race (Race's found here): Earth Pony
    Age (Age's for most races here): 11
    Gender (Male or Female, obviously): Female
    Appearance (Image or description goes here for general description): Image
    Body/Coat color: grayish/white w/ Freckles
    Mane/Feathers color: : Light Blue
    Tail/Talons color: Light Blue
    Eye: Amber
    Faction (Factions found here): None/Aether's "Children"
    Cutie Mark (What's it look like?): A notepad scribbled with math equations
    Special Talent (If pony or zebra): Data processing and Eidetic Memory
    Personality: Perky, Bashful, and inquisitive, constantly trying to prove herself to her older "siblings" and be more like them. She loves her family and would defend them to the teeth if need be, though she prefers not to kill anyone if she can avoid it.

    Bio:
    Data was born in Manehattan to a single mother. Unfortunately her mother passed away when Data was only 2 years old, leaving the poor filly to the local orphanage. For the next three years, Data remained a relatively happy filly. She played with the other fillies and colts, attended school (which she both loved and excelled at), and generally proved to be a well off child. But as she approached her fifth birthday, she began to experience problems, her muscles began to weaken and she became very sick. She spent the next year in and out of the hospital before being admitted as a more permanent case. She had been diagnosed with cognitive and motor skill deterioration, dysarthria, dysphagia, ataxia, and spasticity (FYI this is Tay-Sachs disease). For the next year or so she received many visitors, but eventually the number dwindled before the visits and cards stopped all together. Her body barely worked and her mental deterioration made her barely aware. For all intensive purposes, she was a husk of a young filly who was simply waiting out the clock on the few short years she had left.

    Three years ago, she saw a mare in shimmering garb and armor enter her field of vision before scooping up the filly's limp body, like a mare out of a fairy tale. The next thing she knew she awoke in a barely furnished room, with the armored mare sitting in the corner watching over her. To her surprise, she had full function over her body, though it took a few weeks before she could speak. At which point in time, the mare introduced herself as Guardian Jewel. While the mare was seemingly cold and distant, the story she told of how Data had been saved by Jewel's "Mother," and how Data would be able to live her life again moved the filly to tears. After a few days, she finally met her doctor Aether Scalpel, who treated her like a mother would a babe, rather than a doctor would a patient. Jewel and Aether stayed with Data in the house for month's, nursing her back to health and rehabilitating her body until she regained her full faculties. Although her doctor seemed to vanish for days at a time, Jewel always kept a watchful eye over the filly. Even through the cold shoulders and the detachment, Data still felt a great joy knowing she would wake up and jewel would be there, staring out of the window in the corner of the room.

    Before long Aether and Jewel approached her in her bed and told her that if she wanted, she would be free to go, words that saddened the filly, these were ponies who had cared for her and took a chance on her when no one else would and when she had believed herself to be lost. Having noticed the sadness, Aether looked the filly in the eye and told her that she had begun to think of the filly like a daughter and if she wanted to stay she could. Aether would make her better than she was, smarter, stronger, and faster even, they would be a family. But it wasn't without danger, Aether explained how she herself had suffered incredible loss in the past and had come to realize that ponies as they are, are weak and frail. That she would make ponies better, like she had done with Jewel, and like she offered to do to Data. Over the next few days, she explained her history and her belief that through both physical pain and emotional pain, ponies became better and wiser for it. Data understood that Aether was different, that she had killed ponies, and that she would kill more and would want Data to help and be a part of it. But try as she might to be horrified or disgusted, all Data could see was the same mare who had given her her life back, who had nurtured her frail body and mind back to health, who had read to her every night since her recovery to put her to sleep.

    For nearly a week Data struggled with the choice before her. She didn't know if Aether was wrong in her beliefs or if she should just go. The decision only came when she awoke in the middle of the night to overhear Aether and Jewel outside the hall. Creeping from hoof to hoof to the door, the little filly pressed her ear to the door. Jewel and Aether were talking about plans to move to a different town soon, that if Data didn't make a decision by the end of the week, they would see her to a safe place and then head out. Data couldn't even fathom what she would do without them, even though it had only been a few months, it felt like Aeons. That's when Data heard the sniffle from Jewel, like the mare was crying. Data wanted to forget the notion that the mare who barely blinked would cry over such a matter, but it was definitely her. Data's decision had been made as tears rolled down Data's face at the thought of losing someone who would cry for her. Her body seemed to move on it's own as she pushed the door open and belted to Jewel, hugging at the mares chest and taking the mare aback.

    Since then Data has been a part of the family. After undergoing some experimentation at Aether's behest, her mental agility has been pushed to extremes. She uses her talent and memory to formulate plans and strategies for the family. After the creation of Blank Slate, she's been practically stuck to his side, providing him education as well as developing rigorous personal training regimens for her siblings and herself to increase physical attributes and train their minds. Jewel and Slate treat her like a younger sister but she feels that she is often treated like the baby and kept away from harm and longs to prove herself, often taking advantage of Slate's laziness or lack of interest to complete assignments that are assigned to him. She often fights based on statistics and probability based on observations. While physically weaker than her brother and sister, she has bested them both in combat due to knowing there habits, personalities, and having watched them fight throughout the years. She often observes other ponies fight either Jewel or Slate, and thus formulates statistics, probabilities, and analyze weaknesses in case they have to fight again. She takes great care of her body and mind, having known what it's like to be without them, and maintains a steady diet and a training regimen that far surpasses even Jewel's. A fact that she keeps from the rest of the family.

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Oda
Servant of Trixie
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Posts: 204
Joined: Thu Jan 03, 2013 7:23 pm

Re: Approved Character listing list.

Postby Oda » Thu Aug 13, 2015 2:21 am

Maguszeal 2/2 (returning player)

    Silvershine
    Spoiler:
    Race: Earth pony
    Age: 34
    Gender: Female
    Appearance: Her mane and tail cropped short the mare is rarely seen without a pear of googles perched on her head, nor the harness and saddlebags resting across her body holding a myriad of tools no matter what orientation the mare in. Across the back is often affixed a claymore blade and the scent of oranges clings to her. Always working the mare's coat is often a mess of a grease, oil and smoke though the scent's never stay long.
    Body/Coat color: Bright yellow
    Mane/Feathers color: Midnight blue
    Tail/Talons color: Midnight blue
    Eye: Ruby
    Faction: Equestria
    Cutie Mark (What's it look like?): Polished sheet of aluminum rived across the top and bottom.
    Special Talent (If pony or zebra): Building and tinkering, with a specialty towards any device that flies.

    Personality: Slightly stand offish with those she doesn't know the mare is quick to respond if she spots something she disagree's with or dislikes. To those who know her well she's a trotting catastrophe waiting for something to set her in motion on yet another ill advised journey.

    Bio: The only daughter of war veteran's Mustang Magus and Captain Angelblade of the Lunar Knights, her life before the war is rarely spoken of and those who know are quick to change the topic of conversation with a parental finality and defensiveness that has lead to more then a few issues previously. After the war the mare studied at Xaiden's school for gifted ponies working under the headmaster Clockwork himself's tutelage. Finishing with a Masters in Mechanical Engineering the filly spent a short period of time with the Equestrian Guard making it all the way to the rank of Errant before quitting the royal guard after only five years. Since that time she's worked for nearly every major mechanical design firm across Equestria save the J Works, before landing at her father and uncle's business the Arcana Consulting company in Appleoosa.

    The firm's only mechanic she handles maintenance and modifications for the companies sole airship the "Shrieking Daffodil" one of the few still intact non-Peacekeeper vessels in use during the war, along with the decommissioned owned by her Uncle Balthier Breaker, a hero of the war and the current Element of Loyalty. Beyond maintenance and modifications for the airships the mare is responsible for any mechanical solutions the companies clients might need. Yet no matter the task her sword Julius is rarely far from her back or hooves.



    Chrome Dynamo
    Spoiler:
    Name: Chrome Dynamo
    Race: Earth Pony
    Age: 13
    Gender: Female
    Appearance: A slim grey mare, with a teal and sea foam green stripped mane and tail, cuts a strange figure riding around in her custom crystal powered three wheeled mobility cart. Often wearing a heavy leather protection suit, leaving only her neck and head exposed from her work around Canterlot.
    Body/Coat color: Grey
    Mane/Feathers color: Sea foam Green/Teal Streaked
    Tail/Talons color: Sea foam green/ Teal Streaked
    Eye: Sea Foam Green
    Faction: Neutral Aether's Children
    Cutie Mark: Series of six gears of various sizes forming a u with a screwdriver and a drafting compass placed at angles above it reminiscent of a smiling face.
    Special Talent: Engineering and Schematic Design

    Personality:
    An inquisitive mare, Chrome Dynamo often has a few engineering and technology magazines stored on her cart for when she’s not working. Rarely shying away from a conversation the mare seems carefree when discussion turns to her injuries and how they happened. Yet just as quickly the conversation turns to more pleasant things, such as her love of working with the latest technology, or her work around Canterlot maintaining various heavy industry steam engines.

    Bio:
    Born in Buckingham, the mare had a typical upbringing for any pony born after the war, though her parents were involved in the second wave of Rebirth projects in Buckingham. It was because of this she was on site at one of the projects at age three when one of the earliest attacks by the Daughters of Darkfang. By the time the dust settled the young filly was an orphan, with a piece of shrapnel embedded in the small of her back paralyzing her hind legs.

    For the next six years the filly found herself in and out of hospitals and orphanages until Guardian Jewel found her on the roof of Manehatten General four years ago. Tired and in pain the filly was hold her right hoof trying to steady it from shaking her wheel chair near the edge. For an hour the two spoke, and then Chrome Dynamo was gone from the hospital any and all debts paid in full.

    She wouldn’t be seen for nearly a year when she resurfaced in Canterlot as Guardian Jewel’s ward enrolling in a local engineering school while partaking in nearly any credible correspondence courses with a mechanical background she could find. Over those years her wheel chair slowly changed as the mare made modifications and changes to it. Complete with her schooling the mare still looks to learn as she works locally in Canterlot when able.

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Oda
Servant of Trixie
Servant of Trixie
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Joined: Thu Jan 03, 2013 7:23 pm

Re: Approved Character listing list.

Postby Oda » Thu Aug 13, 2015 2:24 am

Knight Tyrfang 1/2 (returning Character)
    Bronze "Blondie" Scales
    Spoiler:
    Aliases: (Well Known and Underground Name) Smooth Criminal, (Personal) Judge, Jury, Executioner, The Law, Goldilocks, Ma'at, The Count or Little Miss Temperamental
    Race: Earth Pony
    Age: 48
    Gender: Female
    Appearance: A little on the tall side, it's hard to pin down what Blondie'll wear on any given day, but she generally likes to stick to outfits that are three parts, and follow three patterns.

    When she goes out and about on vacation, she usually has a sunhat and sunglasses ensemble for the head, a nice shawl around the neck, and a matching satchel filled with numerous fliers and travel brochures for the city of Los Pegasus, as well as countless small knives without handles hidden all over the bag. There's also many blades hidden in her shawl too. In total, she usually had about three hundred and thirty three knives on herself. There's indication in the bag that it could hold seventeen more, but rarely could you find seventeen more in there.

    When she's doing office work, she tends to like wearing an ascot, a satchel containing a gun maintenance kit, six hundred and sixty six five-round magazines, and her trusty, yet second favorite gun, the semi-automatic rifle called 'Five Aces' right on her back.

    When she needs to go on a business trip, she likes to wear a porkpie hat, 4 leg bands with a total of three thirty-round stick magazines on each one, and her favorite Violin Thompson named 'Draconic Surprise' hanging on her side. However, she tended to wear her office wear for business trips because replacing the 'strings' tended to get really expensive, since apparently it was really hard to find someone who could make violin strings these days. Plus the outfit was just tacky, but her business associates liked how she looked in it, said it gave her presence, the pigs.

    Body/Coat color: Chocolate
    Mane/Feathers color: Pale Golden Blonde
    Tail/Talons color: Pale Golden Blonde
    Eye: Emerald
    Faction (Factions found here): Equestria Mafia
    Cutie Mark: A pair of brass scales with a heart (non-realistic) on one side, and a feather on the other.
    Special Talent (If pony or zebra): Persuasion

    Personality: A generally amicable pony, Blondie likes to get to know others regardless of whoever it is, due to how much that helps with 'business transactions'. She's quite relaxed as well, perfectly willing to forgive someone's mistakes and transgressions so long as they were accidental, and they would do their best to avoid it in the future. However, Blondie is quite impulsive at times, which makes her very susceptible in making accidental faux pas, and can cause her to be very temperamental if her patience is short. And the only things that can kill her patience are unpaid debts, both literal and figurative, bad bed partners, psychopaths and someone trying to mess with what's hers. And Blondie has a bad habit of claiming things as hers really quickly.

    Blondie also tends to be a tad bit quirky as well. Has an interest in numerology, and will go on and on if someone asks her about the number 3.

    Bio: Smooth Criminal is a legend that's whispered among the criminals and lawkeepers of Equestria alike. The king of organized crime some say, the keeper of syndicate law others say, but many just consider him the judge, the jury, and the executioner all on his own. If any of the families threatened instability or trying to upturn the status quo, you could bet that Smooth Criminal would put a hoof in and crush the offenders and keep the order. Like the usurping of the Mad Martingale, or the leaking of information to the famous freelancers leading to the crush of the ever-arrogant Canterlot branch, it was all thanks to Mr. Smooth. Of course, most of these rumors were incredibly exaggerated, but Blondie loved it nonetheless. The fact that it was her name involved, well 5 of her nicknames, really showed her accomplishments in crime.

    Growing up, her parents had wanted her to become a lawyer. Very respectable, good pay, comfortable life, the whole shtick. And that was further reinforced when her cutie mark popped up as a set of scales, it surely meant that she was to become a good prosecutor or defense attorney. But of course, since she's not exactly a lawyer now, you can guess that that assumption was wrong.

    On the same day, Blondie was able to convince some of her classmates to give her some candy, and promised them to give them double the amount within the next week. Convinced them that she was going to visit a candy factory next week, and that she could get more candy if she was able to convince the workers that she wouldn't eat them. And she did double their candy, except she never went to a candy factory. In fact, she only went to
    two other classrooms with the same proposition. Soon every kid was involved with her candy doubling business, Blondie was one of the most popular and well liked kids in her grade. The same year, Blondie had gotten a cavity in one of her molars, and had to go to the dentist to get it filled. Then soon after, when the candy was coming in at a huge rate, Blondie's parents decided to move so she could get a better education for lawyering, and the candy disappeared altogether. For a bit, Blondie felt sad looking at the goodbye card they had sent her, but mostly because she had to start all over again.

    In middle school, Blondie ran a protection program against the bullies who plagued the school, but the bullies were in on it. In high school, she ran a drug ring, which was eventually busted, but she was never caught because she had the alibi that she had to go home early for tutoring. Her younger brother however, was found with a large amount hidden under the bed. To this day, his brother still is stuck in jail.

    Eventually Blondie got into a good law school, where her grades were good and her attendance was perfect. But Blondie didn't really make too many friends, in fact she was harassed by some of the sororities for spending too much time studying. However coincidentally, the school's reputation was badly tarnished after pictures were released of the hoofball team and the cheerleaders having a rather raunchy party in one of the sorority buildings, involving quite a lot of cider despite it being prohibited on campus. A professor was spotted in the picture as well, yet nobody could find who took the picture.

    And now, in this day and age, Blondie sits on a figurative throne above Las Pegasus, a veritable center of gambling and commerce above, and the go to place for illicit goods and services. There's nothing she didn't reach in the city, her kingdom is nigh untouchable save an army come by and raze it to the ground, which thankfully did not happen during the war. It is now a safehaven for non-violent criminals so long as they don't break the one rule she holds. 'Support the Las Pegasus Family - anyone free to apply'.

    Of course, it's specifically a haven for non-violent criminals, because Blondie has an aversion to the violent ones. Force should only be used when necessary, not when one wants to is something she believes, and most violent criminals tended to use it not out of necessity. And it works in the long run, murder rates are practically zero in Las Pegasus, especially when the threat of punishment tends to be an audience with the Judge, the Jury, and the Executioner herself. Something that, although pleasing, is a bit disappointing to Blondie sometimes. Gets a bit boring.

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Oda
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Re: Approved Character listing list.

Postby Oda » Thu Aug 13, 2015 2:24 am

Lucy Took 1/2 (Returning Player)

    Prism
    Spoiler:
    Race : Alicorn
    Age : 24
    Gender: Female
    Appearance: Not nearly as tall as the royal sisters, more of the size of Twilight. Her mane is slightly wavy and she enjoys styling it. She rarely ever wears clothing, preferring to cast illusions over her body as decoration which she does often, held in place by a prized gem necklace from her father that allows her to hold an illusion over her own body without having to constantly focus her magic.
    Body/Coat color: Light silver, though she often keeps up and illusion of several colors shimmering through it.
    Mane/Feathers color: Dark (Normally) Purpleish Silver
    Tail/Talons color: Dark (Normally) Purpleish Silver
    Eye: Grey
    Faction: Civilian
    Cutie Mark: A rainbow coming out of a gem
    Special Talent: Illusions, done by bending the lightwaves around an object making it appear to be something else. She can hold her spells with specially prepared gems, but the illusion never changes the actual structure of the object that's being "changed"

    Personality: Outgoing and flamboyant and slightly arrogant about her talent and position as an alicorn, though more of a subconscious self satisfaction and less of an intentional looking down on "normal" ponies, her pride normally revealing itself around unicorns that had to study for the magic that she finds comes to her naturally, and even that as a way that she feels justifies herself in her field when she never was good academically.

    Bio: The child of a magical researcher and a strong weather pony, Prism seemed to end up with all of the luck between strong unicorn and pegisis lines when she was born with both her father's horn and her mother's wings. Born a year after the war Prism felt few negative effects of it, her father being a war hero put her in an easy situation to get into the best schools and her mother's friendship with the Element of Laughter and elite musician put put her in creative circles at an early age.

    Magic theory classes went over Prism's head as much as a sight reading class goes over the head of a devoted ear playing musician, but she enjoyed creativity driven classes from her earliest days of magic kindergarten and as soon as she figured out how to make a ball change to from a red ball to a purple ball and got her cutiemark she convinced her parents to let her out of magic school and move onto one with more of an artistic bent where she got involved with the special effects side of theater and even a perchant for acting in the occasional play herself.

    After years of artistic study and several well connected internships Prism is now the special effects director at a Broadneigh theater, the youngest on the block. But with her ability to have literally anything show up on stage and even to make cheap costumes look like a million bits with a single hidden gem she thinks she's the best.
    ~If this should end in fire, then we should all burn together~

    Iris
    Spoiler:
    Race: Unicorn
    Age: 21
    Gender: Female
    Appearance: Tall and slender, Iris inherited her father's elegance.
    Body/Coat color: Blood red
    Mane/Feathers color: Deep red, almost black
    Tail/Talons color: Deep red, almost black
    Eye: Gold
    Faction: PSA
    Cutie Mark: A purple iris flower with a gold drop falling from the petal.
    Special Talent: Potions
    Personality: Iris's personality varies by whatever pony she is with, acting as she believes the other pony wishes to see. With her family she's a bit more open, but still somewhat reserved.
    Bio: Iris was born into what looked like the perfect family at a glance. Her mother was a respected surgeon and her father a well known educator and she was loved by both of her parents. However, she was most drawn to her mysterious aunt and quickly picked up her cynical ways. In school Iris was most interested in chemistry, she was fascinated by the more dangerous compounds. After poisoning a classroom rat she got both her cutiemark and a stern talking to from her parents about using her talent for good and not for harm.

    Years later Iris is now working with her aunt in the PSA, still working with potions, but keeping them in non-lethal doses. Her job is to not only to make compounds, but to administer them to criminals, most often to achieve the result of temporarily sedating them with the intent of taking them to justice.

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MagusZeal
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Re: Approved Character listing list.

Postby MagusZeal » Tue Aug 18, 2015 10:00 pm

Morningglory 2/2 (Returning player)
    Lucky Venture
    Spoiler:
    Race: Pegasus
    Age: 22
    Gender: Female
    Appearance: Image
    Body/Coat color: Olive Green
    Mane/Feathers color: Tawny
    Tail/Talons color: Tawny
    Eye: Brassy Gold
    Faction: Neutral
    Cutie Mark: A sextant superimposed over a compass rose
    Special Talent: Cartography and navigation
    Personality: Dedicated, diligent and focused on work. She is precise, and well spoken, though blunt and lacking flourish in her speech.


    Maiden Voyage
    Spoiler:
    Race: Pegasus
    Age: 22
    Gender: Female
    Appearance: Image
    Body/Coat color: Tawny
    Mane/Feathers color: Olive Green
    Tail/Talons color: Olive Green
    Eye: Dark Green
    Faction: Neutral
    Cutie Mark: A crossed monkey wrench and hammer
    Special Talent: Mechanical Engineering
    Personality: Intelligent, and very proud of her work, Voyage is a bit rowdy and charismatic, and pushy when it comes to making a deal. She won't take no for an answer.
    Bio: Lucky Venture and Maiden Voyage are twin sisters from Baltimare, and are from a family known for their adventurous spirits. Their parents, Top Sail and Blue Horizon, were mariner ponies, and fought alongside the Sea Pony Brigades in their heydays. It was always assumed that Venture and Voyage would follow in their parents' footsteps.

    Both fillies found their cutie marks while attempting to navigate the river running through White Tail Woods on their own, using their parents' equipment. Venture, always adept with a natural sense of direction, was able to easily navigate them through the woods, avoiding getting lost and particularly strong currents. Her decisive navigation even led them to an offshoot of the river that had previously not been mapped, and though small, was enough to give Venture her particular cutie mark.

    Voyage also found her cutie mark on this particular voyage. It was her skill that kept the rudimentary engine she had built alive an kicking throughout the journey. When their engine flooded three fourths of the way through their exploration, Voyage's quick thinking helped her to fix the problem in time to avoid a particularly rough patch of rapids.

    Venture and her sister have always been very close, and are rarely seen apart. Though they differ greatly in personality and skill, they work always as a team, and believe that family is more important than anything else.

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Re: Approved Character listing list.

Postby MagusZeal » Tue Aug 18, 2015 10:01 pm

TwentySided 1/2 (Returning player)

    Frost Glider (Provisional Mod MIA)
    Spoiler:
    Race: Pegasus
    Age: 21
    Gender: Female
    Appearance: Average in height, Frost likes to have her mane long typically in a ponytail, to keep it away from her face. Typically she tends to stray away from what is classified as popular or in style in Canterlot, more focused on standing out from the crowd. Be that more casual at an event or the gala, or overdressed just because.
    Body/Coat color: Yale Blue
    Mane/Feathers color: Taupe Grey
    Tail/Talons color: Taupe Grey
    Eye: Green
    Faction: Civilian
    Cutie Mark: a snowflake held within a gemstone
    Special Talent: Temperature manipulation, around the pegasus is that of a thin aura that she has found to fluctuate either by her own will when concentrating, or wildly uncontrolled when under extreme stress or emotional weight. However with this aura, Frost has found that she has a distinct lack of other traits one would find in a normal pegasus, such as cloud walking and manipulation, or simply more control over the weather in general.
    Personality: Calm and quiet is the best word to describe Frost…when she’s performing. When she’s not however she can be loud and at times a bit obnoxious, but those who know her know that she means well with everything she does. However, she has certainly inherited her father’s want to learn as well as her mothers talkative nature. When meeting new people this can be at times the opposite of a winning combination.
    Bio: Born and raised in the capital city of Canterlot, Frost was the youngest daughter of the professor Gem Shard and Fire Song. Unlike her older sister Prism, Frost was merely that of a pegasus rather than an alicorn, and from the first moment she figured this out, the competitive side of Frost was born.

    Always trying to get ahead of those around her, Frost through herself at everything she could think of, the first being what her mother had been skilled at, weather manipulation. However it was during this she discovered her first shortcoming, while born a pegasus, it was during the time under her mother’s tutelage that Frost discovered that she had no ability to walk upon the clouds, nor was she able to create an air current or do anything that a normal pegasus could, save for flying. Disheartened, Frost’s father, decided to take up this mystery, hoping to find something that either he could fix or something to cheer his daughter up with. What he did end up finding was a thin aura around the filly, who’s temperature was directly effected by the pegasus. The professor theorized that this aura was caused by some sort of leak in the fillies magical ‘reserves’ allowing it to spill and surround Frost.

    As the years went by, the aura around Frost grew as she did. Likewise, the mare’s control over it grew with time, allowing her to manipulate when concentrating but otherwise, wildly fluctuating due to the stress and emotions of day to day life. That being said, Frost has found a way to take her unique state and help her with her hobby of ice skating. Allowing her to practice year around on the various lakes in the city parks. She has even figured out how to use her aura to allow her to pseudo cloud walk and manipulate clouds, however most weather teams have denied her jobs due to snow storms in summer and fall when she was on duty.

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MagusZeal
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Re: Approved Character listing list.

Postby MagusZeal » Fri Aug 21, 2015 9:12 pm

Kroll 1/1
    Kroll
    Spoiler:
    Race: Griffon
    Age: 27
    Gender: Male
    Appearance: Image
    Faction: Mercenary (Prefers the term "Contractor")

    Personality: Brusque and to-the-point, Kroll takes his work seriously but is relatively lazy in his downtime, something he doesn't like to be disturbed while enjoying. Not exactly one for idle chat, he mostly keeps to himself and is slow to trusting others, especially when it comes to Equestrians--even more so with unicorns, which he harbors a strong dislike towards for some reason.


    Bio: Kroll was found at a young age among the charred ruins of a small village by a mercenary group that was passing through the area. Comprised mostly of veterans from the Dragon Alliance--many of whom had negative/bitter sentiments towards Equestrians--the mercenaries raised Kroll as one of their own, teaching him the ins and outs of their trade in addition to a variety of skills that any soldier of fortune worth their salt should know. In particular, the griffon grew fond of firearms compared to the other weapons the mercenaries used, gradually growing becoming proficient in a decent variety of them. He even went so far as to design and build a few of his own from the salvage of broken ones the group had lying around. Having no recollection of his actual family, the tercel saw the group of mercenaries as the closest thing he ever had to being a part of one.


    While the group was on an assignment to escort a group of merchants through Equestrian territory, a young thief attempted to rob them, posing an immediate threat to their client. As the only member of the party with a clear line of sight, Kroll was ordered to take the shot, something he obliged to do without further hesitation. Over time, Kroll developed a harrowing sense of guilt over the choice he made, climaxing when he suffered a nervous breakdown as a result of his actions. His grief began to have a noticeable impact on his ability to work efficiently, and eventually resulted in his expulsion from the other mercenaries.

    Now striking out on his own as mercenary, Kroll moves around, taking what jobs come his way. He tried bounty hunting for a short while, but found mercenary work to be far more rewarding, not to mention less restrictive. In his travels he's found himself having to work for and sometimes alongside Equestrians, some proving the sentiments of his old "family" right, others proving them wrong. All in all he remains indifferent towards them overall, but distrusting.

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MagusZeal
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Re: Approved Character listing list.

Postby MagusZeal » Mon Sep 14, 2015 11:31 am

White Mocha 1/2 (Returning)

    Longshot
    Spoiler:
    Race: Unicorn
    Age: mid- to late-30s
    Gender: Male

    Coat color: Blue
    Mane/Tail color: Light grey
    Eye color: Blue
    Faction: Knights of Luna (Honorary)
    Cutie Mark: A bullet ricochet, sending off a shower of sparks
    Special Talent: Inspiring others through action

    Personality: Longshot is often stern and serious. Though he's known to make witty remarks from time to time, he's one who focuses seriously on whatever task he takes on. Thankfully, a couple decades away from the wasteland has taught him to relax, though he'll often reference his homeland without explanation. Underlying everything he does is a deep seated belief in what the Elements of Harmony stand for; fighting against agents that sow disharmony, spending a quiet moment with a friend, or having a good time at a large gathering, Longshot is always consious of how what he's doing fits within his value structure.

    Bio: Hailing from an alternate future where the lands of Equestria were devestated by war, Longshot escaped via Starswirl's Mirror hidden in the catacombs under the ruins of Canterlot only to arrive in a similar Canterlot in the midst of a very different war. He immediately dedicated himself to preventing this Equestria from falling into the same hopelessness. He quickly got results, as the princesses put in his hooves a powerful prototype weapon made by a local scientist and gave him the task of assassinating Darkfang himself. That success was his proudest moment, though he talks about it with nopony unless asked directly.

    After this achievement, Longshot found a new perspective on his homeland, that it's situation might not be so hopeless, and attempted to return in secret. He found he could not; as best he could determine, the mirror in his world had been destroyed. Forced to stay, he decided to make himself as useful as possible given his skill set. Though technically a member of The Knights of Luna, Longshot opperates largely independantly wherever there's rumors of trouble, attempting to resolve things peacefully when he can, resolving things quickly when he can't.

    Of particular note is the time he ran into Daring Do and spent sometime helping her discover a particular artifact that had a parallel in his own world. He thus appeared in her next book, under the name Trick Shot at his own request. His fictional counterpart is widely unpopular and the subject of much dersion in the Daring Do fandom, largely for having 'unrealistic skill with firearms and knowledge of things that wouldn't so closely parallel in an alternate world'. Longshot finds this endlessly amusing.

    Magic: Longshot's magical knowledge is very limited but within the school of spells he specalizes in, known as 'imbue' spells, he is quite powerful. The basic concept of the school is a temporary kind of enchantment based on the fetishes of the zebra of his world. He puts a spirit into an item and it creates an effect based on both the kind of spirit and kind of item. Spirits in sync with Longshot's nature, and the actions he intends to use it for, tend to result in more powerful effects and longer lasting 'enchantments', up to a few hours at a time. Only one spirit can be in an item at a time, though a seperate spirit can be placed on a firearm and it's magazine, imbuing a bullet with both effects. What follows is his most commonly used spirit allies and their effects.

    Fire/Lightning: Included together because of similar effects, Spirit of Fire (representing his rage) was a staple of Longshot's early in his career, adding a fire effect to a weapon that could occasionally ignite the target. Longshot has sinced tried to control his anger, reducing this spirit's effect, and so has shifted to relying on Spirit of Lightning (representing his focus on a task, resolving things quickly and decisively) producing an electric effect on his weapons that can cause his target's muscles to temporarily sieze up.

    Diamond: An old staple, Spirit of Diamond represents Longshot's stubborn nature, making it particularly strong. When put on clothing or (preferably) armor it protects the wearer from physical injury. When placed in a weapon, that weapon can pierce through the armor of it's target much more easily.

    Light: A very specific spirit, and Longshot's first ally, when Spirit of Light (a representation of Longshot's belief in Harmony) is placed in a weapon, it guides his attacks allowing him to make shots that would be impossible even for him. (Light was in his firearm, and Diamond in it's ammo, when he fell Darkfang.) When placed in a piece of clothing or armor though, Longshot's words have a calming effect on those on the verge of hostilites. This is generally a last ditch effort to prevent violence.

    (I've changed Longshot a bit since I submitted him for the original DiE. Especially his color scheme, hence the lack of a picture. Let me know if anything needs to change.)

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MagusZeal
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Re: Approved Character listing list.

Postby MagusZeal » Mon Oct 26, 2015 10:49 pm

malonromani (1/2)
Lucky Find
Spoiler:
Race: Pegasus
Age: 37
Gender: Female
Appearance: A purple pegasus with short golden-yellow mane and tail. She's usually wearing a saddlebag with pockets everywhere, and carries a pair of pistols hidden in holsters underneath. Also keeps a small dagger with her, but uses it more as a tool than a weapon.
Body/Coat color: Purple
Mane/Feathers color: Gold
Tail/Talons color: Gold
Eye: Green
Faction: PSA (recently recruited by Longshot)
Cutie Mark: A treasure chest surrounded by different types of coins
Special Talent: Finding things, especially things that have sentimental value
Personality: Bubbly and cheerful, to the point that some might find it annoying. She enjoys giving out nicknames and pulling small, harmless pranks.
Bio: Lucky Find grew up in a small town near the borders of Equestria, with her parents Rare Find and Keepsake, and older sister Memento. She spent her early teens working in her parents' general store/pawn shop, "Finders Keepers". She got her cutie mark when she helped a customer find a rare coin that had been pawned there by the customer's family years before.

Lucky was out of town when the war with the Draconic Alliance started. She came home to find everything in ruins, and no indication of whether anyone had made it out alive. She traveled around Equestria, looking for any mention of her family or friends, but found no leads.

She volunteered to help out at refugee camps when she could, but never felt like she was able to contribute anything other than another mouth to feed. After becoming desperate for food in a big city, Lucky started stealing small things from more well-off areas. At first it was just a few pieces of food that someone had left sitting around. Then it was a random blanket from some laundry. Then it was some loose change that had "accidentally" fallen out of that stallion's coin purse after she'd heard him say that "nopony in their right mind should donate to those lazy backwoods refugees".

Turned out, theft was actually kind of thrilling, and she kept it up even after the war. She has her rules, though: Don't steal anything the target can't afford to lose, don't take anything with sentimental value to the target, don't cause the target harm. She has never been part of a gang or the mafia, although she has sold her "acquired" goods to them.

Because of her "profession", Lucky has worked with some less savory characters, and had to learn to defend herself. She considers herself a pretty good shot with pistols, but is much more focused on dodging and misleading opponents in combat.

A few months ago, Lucky happened upon an interesting stash of weapons, and figured that no one would miss a beaten-up revolver. Unbeknownst to her, that stash belonged to Longshot, a member of the PSA. He tracked Lucky down and arrested her, but also saw potential in her. He offered her a position in the PSA (once she finished her jail sentence, of course).

Now that she's out of jail, she's ready to try her hoof at being part of something that can change the world for the better.


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